Some other mechanics aren't nearly as polished as I'd like, but I fully expect these to get ironed out as development progresses. Players can also choose to outfit themselves with an aesthetic armor set throughout their adventures, so your look isn't bound to that ugly-but-powerful piece of armor you might have earned from completing a dungeon. The character builder is fairly robust, offering lots of different ways to customize your character before entering the world, including skin tones, eye colors, hairstyles, and more. This mechanic is unique to Zenith, as far as I'm aware, and was one that I thoroughly enjoyed trying out during my time with the game. Playing on your own? It probably makes more sense to switch to the Tank or DPS roles to dispatch enemies as quickly as possible, while the Support role will primarily be focused on helping your party as a whole. Instead, players can switch between specialties once every 60 seconds, meaning you can fully specialize your role for each and every battle you come across. Each area of specialty utilizes different spells and weapons and has its own leveling structure.īut RamenVR doesn't want players just picking one specialty and sticking with it for the entirety of their playtime in Zenith. Choose DPS to deal tons of damage, Tank to take all the damage for your team, or Support to keep everyone going for the long haul. Once you've chosen your main class, you can choose a specialty to focus on. Players can switch between specialties once every 60 seconds, meaning you can fully specialize your role for each and every battle you come across. Choose wisely, because this class type cannot be changed once you've selected it.Ī third mystery class is currently under development. Choose a Blademaster for primarily melee-based combat, or an Essence Mage to keep things at a distance with ranged weapons and spells. Players choose from two main combat class types from the start. In the few days I had with the game, I tried out all six classes on offer to get a taste of what to expect from each. RamenVR says the game features several different calibers of quests, including story-driven quests, procedurally-generated areas that provide unique loot and adventures each time you complete them, and world events that often include fighting waves of enemies. NPCs will task you with quests to kill a certain number of enemies - usually strung together by a small tidbit of story about crops being ravaged or peaceful areas being overtaken - while other quests might focus on fetching ingredients in order to craft new items. Quests, so far in my experience, are the usual MMO fare. Players will begin their journey on the streets of the undercity, quickly moving up and out of the confines of the concrete jungle and into a more lush overworld. Zenith's visual style is very much a fascinating mix of sci-fi and fantasy worlds, pitting minotaur-like enemies against laser blasters, floating islands, and plenty of arcane magic to cast.Īs the name implies, the large cityscape is the main hub of Zenith's world. RamenVR says an estimated 100 hours or so of gameplay can be experienced with the launch content. At launch, the game is made up of five main areas that players can progress through. Zenith's visual style is very much a fascinating mix of sci-fi and fantasy worlds, pitting minotaur-like enemies against laser blasters, floating islands, and plenty of arcane magic to cast. Even the floating bits of your armor in the game at least have a passing resemblance to the MAGS from PSO - something that made me smile more than once. From the music to the visuals, it's hard to feel like the game wasn't inspired by folks who grew up playing PSO on the Dreamcast. Veterans of Phantasy Star Online will immediately feel at home the moment they boot up Zenith: The Last City. The most obvious difference is the lack of shadows in the quest version and it seems quite oversaturated and ofc grass density is much lower (ofc depends on your pc speccs how much you can increase it).Source: RamenVR (Image credit: Source: RamenVR) What I can tell you with the beta footage the textures and character models dont look much different even tho on some enemies you could see some lower polygon parts like the sylphids hair and the details in the distance are lower as well. Zenith has no instanced content so you might encounter some problems especially with the amount of particle effects from other players Orbus for example had quite the difference in render distance and the amount of players that could be displayed at once which was especially noticeable in the world events. While Steam asks for 25gb the quest version just wants 8gb as far as I remember. You can already tell by their free space required that there are quite a big difference in quality.
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